Creating a seamless experience that connects digital discovery with studio life across southern Sweden.
View case study ➞Designing an application that helps students reconnect, share hobbies, and rebuild a sense of belonging in the early post-COVID world.
View case study ➞Supporting teachers in their professional journey by blending personal learning with community sharing, designed to be intuitive, personal and collaborative.
View case study ➞Creating an accessible and inclusive eCommerce experience that allows everyone to browse and shop seamlessly across web and app.
View case study ➞• Managed a cross-functional team of four across three studio locations — defining each role's scope and responsibilities, and reporting directly to the CEO / founder.
• Defined and executed product strategy across the full user journey — growing first-time users by 67% within six months through information architecture, tracked via Google Analytics and Contentsquare.
• Supported revenue growth of 20% YoY through product and experience improvements — including introducing the Prova På trial pass, onboarding redesign, SEO strategy, and community programming.
• Built a scalable design system from scratch applied across web, social, print, and in-studio touchpoints — driving 400% growth in social media engagement and doubling organic Google visibility, monitored via Google Search Console.
• Led creative campaign production end-to-end — ads, social media, and paid media — producing assets and original photography, tracked via Meta Ads Manager and Google Ads.
• Redesigned the app with a user-friendly, WCAG-compliant approach, reducing onboarding drop-off by 27%, measured through Amplitude analytics.
• Validated and iterated designs via Maze prototype testing and behavioral insights from Amplitude, collaborating in a 12-person cross-functional team (marketers, developers, and stakeholders) through Figma to deliver accessible, high-performing user journeys.
• Designed and deployed an agile elearning platform, transitioning over 1,000 professors and students to online learning during Covid19, leading to over 70% increase in remote participation.
• Developed information architecture and prototyping in Adobe XD, enhancing course navigation and learner satisfaction, combined usability testing and A/B testing to validate and refine key features.
• Conducted user research through interviews and surveys, translating employee feedback into design priorities that improved the HR dashboard and reduced task completion time by 43%.
• Conducted end-to-end UX research and competitive analysis for both board games and digital games, using surveys, interviews, focus groups, and playtesting to improve engagement and guide gameplay and interface design.
• Contributed to ideation workshops with professors, psychologists, gamers, marketers, and stakeholders, bringing user insights that shaped player-centered design directions.
Phone: +46730255294
Email: sepidehazemati@gmail.com
LinkedIn: @sepidehazemati
Address: Rätvinkelgatan 3, 3-1007
22466 Lund
Sweden